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Strategija - 234 Igre
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Dangle
Yet another great Nitrome release. Dangle, is an original game that looks quite similar to this episode of the famous "Neko" games. You must lead a spider on his thread to the first floor to complete a level (15 levels). You conrol the spider with the mouse (you will need some training as it's not easy to control).
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Deep Sea Struggle
Press the space bar to jump upwards the next bubble. Press the up arrow to destroy the jelly fishes around.
The craft must be falling when it hits the bubble in order to stay inside.
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Proximity
Proximity is simple game of strategy developed by Brian Cable. You play on a grid of hexagons. At each turn, you receive a tile with a random number on it and you must place it on the board. If the tile is adjacent to an opponent's piece with a lesser number, you capture that piece. If the piece is placed near another of your pieces, you make it one point stronger. That's all for the rules. Here begins the strategy...
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Flash circle TD
After the enormous popularity of Flash element TD, this is a sequel also developed by David Scott. Your goal is to control the number of monsters in the maze at any one time by building towers which can stop them. Nothing really new since the first episode, except it is more beautiful, it has more levels, more monsters, more towers, more everything.
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Blocky
Click any block and drag out a rectangle having four corners of the same color. The bigger rectangle, the more points. Your goal is to free all smilies on every level. A very nice twist on the Clickomania basis.
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Mindfields 2204
Place items on the board and start the engine of your tank. You must find the safe way to the goal. One of the most famous game mechanic of the world (invented by Kevin Ryan in 1993 for the game The incredible machine), nicely adapated by the romanian team at gamesheep (the one behind Dumbolf or Crystal clear). Nothing really innovative here but still efficient to kill 5 minutes (or more).
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PLANned
PLANned is a simple and smart game designed by Wouter aka walnoot. Your goal is to create a single network that links all the squares. All is about the order you click the squares. Wouter is becoming a master of this kind of simlpe gameplay that makes a great game. If you like it, you can play also Camera mind from the same author.
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Oshidama
Push a white orb to the exit point on each stage. Many obstacles stand in your way. Hypnotic audio and visual atmosphere. Detailed review (in english) here.
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ObnOxius
Drag and drop yellow squares and avoid the yellow walls. The remaining square is moving symmetrically, that's the difficulty...
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BamBoom
The object is to get all game pieces to their home position (a tile of the same color). Use the Space bar to change the selection and the arrow keys to move. When selecting other colors than red, you have to move the game pieces together and, then, not all the moves are possible. Over 50 levels to beat.
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