Anuario Juegos
InglésFrancésFinlandésChecoPortuguésPortuguésItalianoPolacoAlemánTurcoNoruegoHolandés
Español
HebreoDanésRumanoEslovacoHúngaroSuecoCatalánCroataGriegoAlbanésChino simplificadoRusoEsperantoJaponés¡Ayúdenos a traducir en su idioma preferido!ÁrabeCoreanoEslovenoEstonioIcelandic
Ultimos Juegos



Los mejores Juegos del Mes



Los mas jugados del Mes





Inscribase un nuevo juego


Solo miembros en esta zona

Uploading a game

This is the starting page for uploading a game on pepere.org. Be aware that we don't accept the games that you didn't develop yourself. Depending on the quality of the graphics and the gameplay, we accept or not the game. When the game is developed with a minimum of care, it's usually accepted.
All the games must must implement the pepere.org highscore system. There are only a few lines of code to insert in your game source code, just after the "game over", to make it compatible with the pepere.org highscore system. Only the members of pepere.org can register their scores with this system, that's why the system is so easy to implement and doesn't require a graphic interface.

Note that the highscore system only accept integers (no floating point numbers), and that the higher score is the best.

Feel free to contact us for any questions.
[TraducirEspañol]   [Envie una correcciónInglés]
Traducido por jp




Controla tus puntuaciones con este código de ejemplo de MX2004 Actionscript 2
    import flash.external.ExternalInterface;

...

// The score variable contains the score of the player. It's an integer. The higher it is, the best the score is.
if (ExternalInterface.available) {
    ExternalInterface.call("saveGlobalScore",score);
} else {
    fscommand("saveGlobalScore",score);
}


Controla tus puntuaciones con este código de ejemplo de CS3 Actionscript 3
    import flash.external.ExternalInterface;

...

// The score variable contains the score of the player. It's an integer. The higher it is, the best the score is.
ExternalInterface.call("saveGlobalScore",score);